Die besten Decks Die besten Clash Royale Decks Deck-Finder. In welcher Arena bist Du? 3 4 5 6 7 8 9 10 11 12 Finde Decks mit den beliebtesten Karten. Clash Royale Deck Guide - Miner Poison Deck For Arena 8+ | Clash Royale for the miner push and deal great splash damage offensively and defensively. Hier befinden sich alle Decks, die ab dem Gefrorenen Gipfel (Arena 8) verfügbar sind.
Decks für Arena 8Die besten Decks fr Clash Royale: Von Arena 4 bis Arena 9. Solltest du noch nicht den Wchter in Arena 7 oder 8 freigeschaltet haben Ok also. Here are present the Best Decks in Clash Royale for Arena 11 (Electro Valley), this Level 8. The Log. Level 9. Elite Barbarians. Level 9. Princess. Level 9. Bats. Erfahrene Spieler von Clash Royale haben schon Arena 7, 8 oder 9 erreicht Wir verraten euch die besten Kartendecks für Clash Royale, und.
Best Arena 8 Deck 2. Golem Deck VideoTOP 5 BEST BALLOON DECKS for TROPHY PUSHING!! Arena 8 to Arena 11- Clash Royale Strategy
This Giant deck is a good choice for free-to-play players. Arrows, Fireball and Zap are your damage spells so no matter what use them wisely.
You should know this is natural. Because after this point things start to become a little more serious. If you want some important information and tips for Arena 8, you can take a look below.
There are certain cards available from Arena 8. Even if it is not easy to use them at the beginning due to their level you can start using them later.
If you know what each card you get here works, you can manage your strategies in a much better way. I suggest you to take a look at the tips below.
Ice Spirit is a common card. It targets air and ground units and has very fast speed. It is a utility card to help you switch your original strategy.
Also, it is a card that can be played at the bridge. It is a ground troop but it can attack air and ground with its splash damage. But Ice Spirit is weak when its level is low then tournament standart.
Ice Spirit spawns one lively little spirit to freeze a group of enemies. It stays almost frosty and freezes everything he touches.
Giant Snowball is a spell card. It targets ground and air and does area damage. When Ice Golem dies, it will stun nearby enemy forces for a little bit.
This usually gives the Hog Rider time to get an addition hit in on the tower. Rinse and repeat. If you can get the Hog Rider to the tower enough time, you will wear it down.
You will primarily use the Inferno Dragon on defense. This card is especially effective against large enemy units e. Provides a thrilling experience when you can time everything just right and the Balloon takes town an enemy tower in one go.
Combines classic and new cards into one cohesive deck. How the Balloon Freeze Deck is Played The goal of your offense is to get the Balloon to the enemy tower by any means necessary.
Once the Balloon is at the enemy tower, your goal is to keep it there for as long as possible. Deploy the Wizard after that, making sure that they will arrive at the bridge at the same time you will have to account for their different moving speeds to do this.
By the time the Wizard and Balloon have made it to the bridge, you will have more elixir. Depending on what your opponent has done, you will send in the supporting units to make sure the Balloon gets to the enemy tower.
Once the Balloon is near the Tower, drop the Freeze spell. This spell lasts for quite some time and will allow the Balloon to deal max damage to the enemy tower.
For this to be most effective, you want to pay attention to what your opponent is doing. Drop the Freeze spell when you are confident that your opponent does not have a lot of elixir.
This is necessary because it is a waste if you drop the Freeze spell and then your opponent immediately deploys Bats or Minion Horde.
They will destroy your Balloon in seconds. If, however, your opponent deploys Minion Horde and then you drop your Freeze spell, your Balloon will be able to continue to attack the tower.
The Tombstone and Valkyrie are best on defense. The Tombstone is great against units that only go after buildings e.
This deck will give you the chance to see what all the hype is about. Supporting units are very versatile in that you can use them for offensive and defensive tactics and can target ground and air units.
You get the chance to use many of the new cards you have received in Arena 7. To do this, place the Knight first as a meat shield and follow it with the Royal Hogs.
Aid the offensive attack by dropping the Poison spell to further protect the Royal Hogs and deal damage to the enemy tower.
You can use the Three Musketeers for offense and defense. The Hunter, Skeletons, Guards, and Log are there primarily to provide defense to your towers.
The Hunter is very versatile because of its ability to target ground and air units and deal a lot of damage.
More on this topic: Clash Royale mobile games. Macy Pingree hails from the deep valleys of Utah where she spends her time dodging hiking engagements so she can hunker down indoors to write, play video games, and writes about playing video games.
Gamer Since: I would recommend you to choose between these three cards as a primary win condition. Pick any one of them.
This arena is where you need to focus on not losing. Choose a secondary win condition that compliments your main win condition.
Support is very important, especially in this arena. Yeah I know, I have the hog rider in almost every deck.
I also have poison in a lot of my decks, but this can easily be replaced by fireball or arrows, just use whatever you feel most comfortable with in this spot.
The cannon have been nerfed a lot in recent patches. I still think it is the best in this spot, but tesla is really close. What do you guys think, tesla or cannon here?
I got zap level 10 which is one level above my player level which is 9. Due to that zap is really good for me in this spot, but if your zap is the same as your player level or lower, I suggest you use arrows instead.
Spear goblins. We need something apart from the minion horde to deal with flying units. Spear goblins do a good job here, but archers work really good as well.
Use the one you have the highest level of, if they are even, go with spear goblins. After I got my barbarians to level 10 I have been using them a lot.
Barbarians are really strong at higher levels. Minion horde. These kill sparky, lava hound or royal giant in no time.
I added these to the deck to specifically deal with these new troops. However, they also counter the golem and pekka really well. Great at distracting troops and also let us cycle through to the cards we need really fast.
This decks most likely has a lot troops you are already familiar with playing, which helps a lot when trying this deck out for the first time.
The way to be successful with this deck is to start out defensively and react to what your opponent is doing. Here i started with skeletons and then played spear goblins to take it slow and not commit to anything before I see what my opponent is up to.
The only time you should be aggressive from the start is when your opponent puts down an elixir collector or another slow expensive troop far back, then you will attack with all you have as long as you have the hog rider in your hand.
Here you can see my opponent put down a lava hound in the back, and I make a strong attack in the other lane to force him to either defend or loose his tower.
Of course, since no new troops are unlocked in Arena 9, the two arenas will have similar best decks but usually in Arena 9, all decks have legendaries.
Ill try to keep these decks as legendary free as possible. This is my personal deck at the moment and it works absolutely amazingly in Arena 8.
Of course, there is the small struggle of getting both the princess and the miner, but if you do this is perfect to use. Usually, you want the miner in the front of your push, with a series of 2 troops behind, 1 support and 1 offensive.
Its defensive potential is great and offensive potential is also great. Zap is your spell so no matter what use it wisely. Rocket and The Log are your spells so no matter what use them wisely.
This deck has 4. This Golem deck is a very bad choice for free-to-play players. Golem is your win condition. Lightning, Barbarian Barrel and Tornado are your spells so no matter what use them wisely.
Alternatively, you can bait Fireball and Lightning with Lumberjack. This Mortar deck is a excellent choice for free-to-play players. Fireball and Barbarian Barrel are your damage spells so no matter what use them wisely.
So these are your most important cards for baiting. Barbarian Barrel, Lightning and Tornado are your damage spells so no matter what use them wisely.
This Balloon deck is a very bad choice for free-to-play players. Barbarian Barrel, Tornado and Freeze are your damage spells so no matter what use them wisely.
Tornado and Lightning are your damage spells so no matter what use them wisely. Mini P.