Yatzy ist ein Würfelspiel mit 5 Würfel welches sich über 15 Runden zieht, bei dem YATZY. Nach den Originalspielregeln. Nach den neuen Spielregeln. NAME. Wie lauten die Spielregeln von Yatzy/Yahtzee? Yatzy / Yahtzee wird mit fünf Würfeln gespielt, dabei müssen sie als Spieler die Würfel den Kombinationen. Yahtzee spielen. Yahtzee, auch als Kniffel und manchmal als Yatzy bekannt, ist weltweit das beliebteste Würfelspiel. Es eignet sich großartig für einen.
Yahtzee / Yatzy spielen mit 50PLUSYatzy Regeln & Spielanleitung. Das Würfelspiel ist auch unter den Namen Yahtzee oder Kniffel bekannt. Allerdings weichen die Spielregeln der. Kniffel oder Yahtzee ist ein Würfelspiel mit fünf Würfeln, einem Würfelbecher und einem Leicht abgeleitete Formen mit etwas anderen Regeln sind das in Dänemark populäre Balut sowie Yatzy, Yams oder Kismet. Hinzu kommen. Wie lauten die Spielregeln von Yatzy/Yahtzee? Yatzy / Yahtzee wird mit fünf Würfeln gespielt, dabei müssen sie als Spieler die Würfel den Kombinationen.
Yahtzee Regeln Primary Sidebar VideoYahtzee Tutorial
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In each turn a player may throw the dice up to three times. A player doesn't have to roll all five dice on the second and third throw of a round, he may put as many dice as he wants to the side and only throw the ones that don't have the numbers he's trying to get.
For example, a player throws and gets 1,3,3,4,6. He decides he want to try for the large straight, 1,2,3,4,5. So, he puts 1,3,4 to the side and only throws 3 and 6 again, hoping to get 2 and 5.
In this game you click on the dice you want to keep. They will be moved down and will not be thrown the next time you press the 'Roll Dice' button.
If you decide after the second throw in a turn that you don't want to keep the same dice before the third throw then you can click them again and they will move back to the table and be thrown in the third throw.
For the six combinations above the score for each of them is the sum of dice of the right kind. The sum of all the above combinations is calculated and if it is 63 or more, the player will get a bonus of 35 points.
On average a player needs three of each to reach 63, but it is not required to get three of each exactly, it is perfectly OK to have five sixes, and zero ones for example, as long as the sum is 63 or more the bonus will be awarded.
After years of only playing against the computer, you can now start playing against other people from all over the world. Click the "Multiplayer" button next to your avatar and choose a player name to connect.
Once connected, you can challenge or be challenged by other players. Note: To keep things simple and even as possible, all multiplayer games allow multiple Yahtzees.
Try to get the bonus. After the first throw keep a run of 3 or 3 out of 4 e. Otherwise, keep a 3 or 4 or both and a 2 or 5 if one also has a 3 or 4 e.
Do not keep just 2, 5, or The only difference after the second throw is that one keeps , , and , and will try to throw a Yahtzee unless the other die is a 3 or 4.
Again the strategy is complicated by the fact that, because of the Joker rule, one will score 40 if one gets a Yahtzee. Clearly one will keep any Large Straight or Yahtzee that is thrown.
The best strategy is also to keep a four-of-a-kind and try to throw a Yahtzee, even after the first throw. The player should not keep a three-of-a-kind.
Keep a small straight or 4 out of 5 e. Otherwise one should simply keep any 2, 3, 4 or 5 just one of each , so that with one would keep A player should keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others.
On average one will succeed 4. To get the maximum average score the strategy is straightforward. After the first throw the player will keep any 5s and 6s.
After the second throw one will keep any 4s, 5s, and 6s. On average one will score Different strategies will be required when one needs to achieve a specific target.
The strategy for maximising the expected score has been determined. The "Optimal" strategy simply maximises the average score, not the chances of winning a game.
There are two main reasons for this. Firstly, the Optimal strategy takes no account of any opponents.
In normal gameplay a player will adjust their strategy depending on the scores of the other player or players.
Secondly, the Optimal strategy tends to give undue importance to Yahtzee bonuses. It is rare for a player without a Yahtzee bonus to beat a player with one.
So, in normal gameplay, a player's strategy is not significantly influenced by the value given for a Yahtzee bonus.
Consider the situation where the Yahtzee bonus was worth a million rather than a hundred. It would not influence normal gameplay where the objective is to score more than the opponent.
It would, however, affect the "Optimal" strategy since scoring a million would have a dramatic effect on the average score. The "Optimal" strategy would be dominated by the prospect of a Yahtzee bonus.
Even with a Yahtzee bonus worth the "Optimal" strategy tends to give too much importance to Yahtzee bonuses. Despite these limitations the "Optimal" strategy does provide a useful guide as to the best strategy, especially in the early rounds.
The "Optimal" strategy for the first round is described in the next section. After the first round, the number of different games rapidly makes detailed analysis difficult but, in the early rounds, players generally simply adapt the first round strategy based on the boxes used.
For instance if a player throws in the first round they will keep 66 but if the 6s box was used in the first round and they throw in the second round they will naturally keep 55 instead.
The following table shows the average score obtained using the Optimal strategy and the proportion of the time that zero is scored in a particular category: .
It is possible to calculate the maximum average score with different rules. When the rules are changed so that there is no Upper Section bonus the average score drops from This compares with an average bonus score of The average number of Yahtzees thrown in a game is 0.
In about 3. In about a quarter of these cases the Yahtzee box has a score 0 and so there is no Yahtzee bonus.
Although the average score is The 1st Percentile is i. Source:  . The strategy for the first round described here is based on that used by the "Optimal" strategy.
Sometimes there are two possible plays which are almost equally good. In these cases the simplest option is given, i.
Although there are different ways of throwing 5 dice, because the order of the dice is not important there are only different combinations.
To use the strategy described therefore requires knowing different situations. The general principle after the first and second throws is to keep the largest number of similar dice and rethrow the rest.
When a player has a full house, keep the three-of-a-kind. With two pairs, keep the higher pair and rethrow the other three dice. If a large straight is rolled, keep it.
If a small straight is rolled, keep it and re-roll the fifth die. If all the dice are different and there is no straight, keep only the 5.
There are a number of exceptions to these rules. These exceptions are different for the second and third rolls.
Your first Yahtzee is worth 50 points, and any additional Yahtzee is worth You can win a game on that second Yahtzee alone.
So by all means, if you roll five 6's and each slot is filled except for sixes, ignore the open slot and call it a Yahtzee. Prev NEXT.
However, if you have marked a zero in the Yahtzee box already, you can not earn Yahtzee bonuses. Score the total of the five rolled dice in the Upper Section.
If those are filled, score in the Lower Section in accordance with point values defined above, i. Small Straight is 30 points.
For example, you may mark 40 in the Large Straight Box if it is open. After all 13 columns have been filled for each player the game ends.
Now, each player totals their score in the following way:. If you score points or more, add in the point bonus before marking your total score.
Add points for each check in the Yahtzee bonus box. The player with the highest total wins. The same rules apply, however, no group is necessary.
Sollte doch mal was gestrichen werden, dann könnt ihr noch nach oben auf den Block ausweichen und dort streichen.
Auch entscheidend für ein Spiel können die Bonuspunkte von oben sein. Also versucht auch dort immer auf den Bonus zu kommen.
Viele versuchen auf Teufel komm raus immer einen Yatzy zu werfen. Das ist aber nicht immer sinnvoll. Sondern lieber darauf achten, so wenig Fehlwürfe wie möglich zu haben.
Das Spiel endet, wenn der erste Spieler alle Würfelkombinationen eingetragen hat. Gewinner des Spiels ist jedoch der Spieler, der im Spielverlauf die meisten Punkte ergattern konnte.
Das Würfelspiel spielt man in der gleichen Weise wie Kniffel.